frameworks
post production // visual effects

rnd

 
Cool guys don't look at explosions. Houdini agents are very cool guys so... houdini agents don't look at explosions. No compositing, these are straight renders with color grading. Houdini Indie 15.5.607 Redshift 2.0.70. Audio: Kenny Loggins - Danger Zone (1986)
 
 
Testing Redshift volume motion blur. Houdini Indie 15.5.607 Redshift v.2.0.67.
 
 
This video is a test of Entagma's Point Advection technique, a Redshift strands benchmark and a Guns n Roses tribute. Houdini Indie 15.5.607 Redshift v.2.0.67.
 
 
Testing FLIP surfacing with Redshift. Houdini Indie 15.5.607 Redshift v.2.0.67.
 
 
Small scale Houdini FLIP test based on the mean curvature flow surface tension method posted by Alejandro Echeverry (https://vimeo.com/lordpazuzu) Houdini Indie 15.5.565 Redshift v.2.0.60.
 
 
Sharing some early tests of HtoA. Quick setups to play with shaders and evaluate render times. No compositing, straight renders with some grading. Splash: 2-14mins per frame Cam/Diff/Glos/Refr/SSS/Vol:4/3/2/2/0/0 Lights: 3 Rays: default except Refr 8 Pool: 6-8mins per frame Cam/Diff/Glos/Refr/SSS/Vol:5/3/3/3/0/0 Lights: 3 Rays: default except Refr 8 Pyro: ~30mins per frame Cam/Diff/Glos/Refr/SSS/Vol:4/3/0/0/0/0 Lights: 3 Rays: default no motion blur All tests on i7-3930k | 32GBytes RAM https://www.solidangle.com/arnold/arnold-for-houdini/
 
 
First Houdini test with Redshift render egine. Houdini Indie v15.5.480 Redshift v2.0.44 720p, 2.5min per frame on i7.3930k with GTX680 Everything is modeled in real units (cm). I used the Milk (whole) SSS preset with 2 scale radius Lighing was only one HDR Render settings: Min Samples/Max Samples: 4/128 Motion blur enabled Max Trace Depth for Refraction: 8 GI: Brute Force (Primary) & Irradiance point cloud (Secondary) SSS Rate: High SSS Interpolation Quality: High
 
 

The Sugar Cube Mission is a personal project I did during the Commercial Production Techniques course at the Gnomon School of VFX. The basic idea is a miniature platoon that does household... operations. Special thanks to Cenk Cevdet Kilar for advising me to learn Houdini, Adad Fernando Morales (you know), Rou for the feedback and Joel for the kitchen and the Tecates.